NDC Weekly Archipelago Async

Archipelago is a multi-game, multi-world randomizer platform. The NDC Weekly Async is a regular Archipelago game where players can participate casually.

What does 'multi-game, multi-world randomizer' mean?

Setup and Info

Setup and Info

Preparing for an Async (Install/Setup Guides)

To join us in our Archipelago games, you'll need a supported (or unsupported) game and the Archipelago client. This quick guide should help you get up and running. If you need help, feel free to ask!

Installing Archipelago

Configuring your Game

Selecting your Game

Select your game from one of the following lists:

Once you've found the game you want to play, you will need to 'install' it into your copy of Archipelago if it is not part of the 'core' package:

At this point you should also read the game's Setup Guide, to understand how to prepare the game itself to play the randomiser.

Configuring your Options

To configure any settings for your randomised game, you need to create a type of file called a YAML. A YAML file is a data file that is formatted in such a way that it is human-readable. When it comes to Archipelago, there are a few ways to do this:

Submitting your YAML

You don't strictly have to do this, but if your YAML causes seed generation to fail, it is up to the seed host (Splatsune) to fix it, which may mean your intended options may be modified in a way you did not intend in order to get the seed to generate.

To do so, copy your YAML file into the Players folder of your Archipelago installation, then click Generate in the Launcher.

Don't know/remember where your Archipelago install is? You can use the Browse Files action in the Launcher (under Misc) to open a file browser to its location!

If it generated successfully, you can now submit your game to the Async!

Playing Your Game

When an Archipelago game starts (shortly after the deadline time), all the files in #game-submission at the time will be used, and a link to the room will be posted in #seed-history and in the main #war-room thread.

To connect to a game or start playing, refer to your game's setup guide. Generally, this involves one of the following methods, depending on the game:

  1. Connecting to the Archipelago server directly from within the game.
  2. Loading the game, and a interfacing client which connects the game and the server.
  3. In the case of console games needing an emulator, loading the game and either a specialised client or the BizHawk Client, and using the client to connect to the game and the server.

Notes in regard to console games

If your game requires the use of a patch file (console games, usually), you can use the patch by opening the Archipelago Launcher, clicking the 'Open Patch' button, and selecting the patch file you download from the room. This gives you a patched version of the game which will interface with Archipelago through one of its supported methods.

For information on how to create a backup (dump) of your owned games, take a look at dumping.guide, or search the internet for guides for your console.

Playing console games requires a legally-sourced, compatible copy of the game which we cannot help with, outside of the above guides. You don't need me to tell you that NDCAP does not support piracy in any fashion. Don't be an idiot!

Further information on Archipelago can be found by reading the Archipelago Setup Guides.

Setup and Info

Standard Settings

Common Seed Settings

Discord Integration (via Sanford)

The NDCAP Asyncs come with some additional features thanks to custom integrations into the Archipelago room's server log.

Features

How the Item Log works, in detail

The item log is a feed from the Archipelago room's server log. It intercepts item sends, hints, goals, and other helpful lines to build a state of the progress of the seed, where data can be further interpreted (eg. important items having a 'item count/required' counter).

The following items are always shown in this channel:

Filler or Currency items will only be shown when the location it is on is important (eg. puzzle completions where the goal is to complete X amount of puzzles).

Unclassified items (that is, unclassified by the item log - the log cannot infer classification from the server log) are always shown in order to allow them to be manually noted and classified.

Item sends to players that have already finished or released are visually de-emphasised.

Linking Your Slots

If you try to use one of the below commands in a room where your slots are either not present, or present but not linked, you will run into the following message:

None of your linked Archipelago slots are linked to this game.

Maybe you haven't linked a slot to your Discord account yet?

Use /archipelago room link_slot to link any of your slots in this game, and then try using this command again.

As this message explains, you will need to have a slot linked in order to access many of the Archipelago commands that Sanford offers.

When you use the /archipelago room link_slot command, you will be given a list of slots in the current room that have not been claimed by another player. Select your slot from the list, and upon executing the command, your slot name will be linked with your account.

Currently, there's no visible mechanism for unlinking an account, or claiming a slot if it's been associated with someone else. Contact Splatsune if you believe someone has linked your slot to their Discord.

Command Listing

History of Seeds

Currently WIP.

# Date Tracker URL Players Comment (if any)
128 26/08/08 Bsbbh9M3TSyuYP-4Zcgl2A JerryErisFox, SkyeIV, Splatberry, Zeal N/A
127 26/08/01 jpESHxFTTSeoEODjUxOkUA JerryErisFox, SaturnTheDragon, SkyeIV, The Splatted One, Zeal N/A
126 26/07/18 7LuLSHn5SMKCNXJA83c1dA HereComesTheThey, JerryErisFox, SkyeIV, Splatfunct, Zeal N/A
125 26/07/11 xKW2nqDxSfCPXvCnV6K7mw JerryErisFox, MycenaSune64, SkyeIV, sugar :3 N/A
124 26/06/27 cIKA_Nl3RIy_1f-XsAYanA BeckyPuzzle, BeckyWitness, SkyeIV, Splatoonic, Zeal Becky taking a break for LTTPR tourney