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Preparing for an Async (Install/Setup Guides)

To join us in our Archipelago games, you'll need a supported (or unsupported) game and the Archipelago client. This quick guide should help you get up and running. If you need help, feel free to ask!

Installing Archipelago

    Select your game from the lists at https://archipelago.gg/games (official) or https://mk-404.github.io/Archipelago-Games-Library/ (community listing) and look at the setup guides to setup the mods or client for your game. Grab the Archipelago software from GitHub. This may be required, depending on the game and how it connects to the randomiser.
    • Scroll to the bottom of the changelog of the GitHub page, and under 'Assets' grab the appropriate file for your system:
      • Setup.Archipelago.version.exe for Windows
      • Archipelago_version_linux-x86_64.tar.gz for Linux
    • Run the installer, or extract the files to a directory you will remember, depending on what you chose.

    Configuring your Game

    SubmittingSelecting your YAMLGame

    There are a few options when it comes to setting upSelect your game.game from one of the following lists:

    game,https://docs.google.com/spreadsheets/d/1iuzDTOAvdoNe8Ne8i461qGNucg5OuEoF-Ikqs8aUQZw you(community-maintained willspreadsheet) wanthttps://mk-404.github.io/Archipelago-Games-Library/ to(visual configurecommunity yourlisting) optionsArchipelago forWiki

    Once you've found the game you want to play.play, Visityou will need to 'install' it into your copy of Archipelago if it is not part of the 'core' package:

      Find the game's Options.apworld download, usually in the GitHub repo's Releases page (eg.or linked directly. To install it into Archipelago, you can do either of:
        Drag the .apworld file into the Archipelago Launcher. In the Archipelago Launcher, click 'Install APWorld', then navigate to the downloaded file. Double-click the .apworld file to open the Archipelago Launcher and install it.

        At this point you should also read the game's Setup Guide, to understand how to prepare the game itself to play the randomiser.

        Configuring your Options

        To configure any settings for your randomised game, you need to create a type of file called a YAML. A YAML file is a data file that is formatted in such a way that it is human-readable. When it comes to Archipelago, there are a few ways to do this:

          If the game is part of the 'core' package, you can find it in the forSupported SuperGames Mariopage. World),Click the game you're playing, then click on the 'Options Page' link. Remember to Export Options when you're done! If you have Archipelago 0.6.5 or newer, you can use the new Options Creator tool in the Launcher to configure your randomizergame's options. Remember to Export Options when you're done! If you prefer, there's an alternate community-maintained options creator interface that supports many custom games. Remember to click the Save YAML button at the bottom when you're done!

          Submitting your YAML

          You don't strictly have to do this, but if your YAML causes seed generation to fail, it is up to the seed host (Splatsune) to fix it, which may mean your intended options may be modified in a way thatyou feelsdid rightnot for you, then putintend in yourorder playerto name, click 'Export Options', and saveget the resultingseed fileto somewheregenerate.

          familiar.

          To Postdo thatso, copy your YAML file into <#1424285864690716763>the Players folder of your Archipelago installation, then click Generate in the Launcher.

          Don't know/remember where your Archipelago install is? You can use the Browse Files action in the Launcher (under Misc) to open a file browser to its location!

          If it generated successfully, you can now submit your game to the Async!

            If you have not already, join the NDCAP Discord Server. Upload your YAML file into the #game-submission channel before Saturday, 9PM Australian Eastern Time (11AM UTC, 7AM EDT, 4AM PDT).
              Here's a handy tool to help you visualise the deadline time.

              Playing Your Game

              When an Archipelago game starts (generallyshortly aroundafter Saturdaythe atdeadline 9PM AEST/AEDT)time), all the files in <#1424285864690716763>#game-submission at the time will be used, and a link to the room will be posted in <#1424284176777089166>#seed-history and in the <#1424284299921981461>main #war-room thread.

                The room address and port number,number the names of the slots in the game, links to both the overallroom trackerpage, andwhich player-specifichas trackers,up-to-date connection details, and downloads to any applicable files players need to play their game.

                If your game requires the use of a patch file (console games, usually), you can use the patch by opening the Archipelago Launcher, clicking the 'Open Patch' button, and selecting the patch file you download from the room.

                If you want to participate regularly in our games, you are welcome to ask for the <@&1424288912549089290> role!

                Further information on Archipelago can be found by reading the Archipelago Setup Guides.